Television studios, moviemakers, and even videogame companies took a step back, but publisher Simon & Schuster Interactive failed to recognize the inherent pitfalls of releasing Real War just two weeks after such a traumatic event without serious consideration of the story and gameplay.Įven without the faux pas, the game is severely hampered by flaws that should have, at the very least, delayed its release. After the terrorist acts of on the World Trade Center and the Pentagon in the United States, the entertainment industry took a rare moment to re-evaluate the release of new products that could appear distasteful or disrespectful in light of the tragedies.
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